Welcome
Hi, my name is Justin, a game designer, director and creative with a heart for games that reaches all the way back to childhood. Since I could walk, I loved the creativity, friendships and genuine happiness playing games brought to people. At 9 years old, I made my first board games using leftover cardboard from old packages, “borrowed” printer paper from the school classroom, and more crayola crayons than I could handle.
While it’s been a long time since 3rd grade, these days you can find me tinkering in Unreal as I design RPG’s, action games, and adventure games for clients such as Riot and Square Enix. I’ve been working professionally in game development for over 10 years, starting my career at the ripe age of nineteen. I have both directed major titles and co-founded my own game studio, Anikii Entertainment, that I led to a successful venture at 23 years old. While my journey has been strenuous, I still firmly believe games can be more than software with price tags, and the best games are the ones that leave a lasting impact on the person behind the controller for years to come.
Highlighted Project
Tennis Champs by Joyride Games
Contributions:
Player Progression, RPG Mechanics, Economy Design, Web3 Systems Design, Combat Design, and Champ/Character Design
Professional Projects
Senior Game Designer
Game Director/Lead Designer
Bottle Flip 3D - Level Designer
Cart Crash - Concept + Design
Hyper Casual Games
Line Color 3D - Lead Designer
Claw Builder - Lead Designer
Software Developer (3DS)
Lead Game Designer
Design Consultant
Pick Me Up 3D - Level Designer
Which Wheel - Lead Designer
People Wheel - Concept + Design
Push Tower - Level Designer
Associate Developer (Contract)
Personal Projects
TBD Unreal 5 Fighting Game (2.5D)
A personal challenge to utilize Unreal Engine 5’s robust 3-D tools and infrastructure to create a 2-D game instead, something that Unreal inherently offers very little support for. By leveraging Paper2D, I’ve been able to emulate 2-D gameplay but with the added feature set of being able to quickly implement 3D elements, 3D VFX, robust fighting moves and 2.5D style maps and environments.
Unnamed Freeform Action RPG Title
This project is an attempt to facilitate Unreal and cutting-edge AI technology to rapidly create swappable and unique assets. The real goal is to create a game where the decisions a player makes throughout the RPG will lead to the generation of weapons, armors, facial features, and appearance changes that are all generated at the moment of decision and are 100% unique to that playthrough.
It all starts with an idea.
Contact
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Ceccherj@gmail.com
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justinc@playanikii.com
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Austin, Texas